"One of Us" - Singularity Radicant, approaches the creative process in a unique way, by giving light to the expression of the individual in isolation, the measure that creates a collaborative work, through remixes within the platform. Artificial intelligence creates new possibilities for encounters, unifying the personal experiences inserted in the platform. Our work stimulates the participant's singular creativity and stimulates radiant communication, by allowing the insertion of different imaginative sources. Therefore, it contemplates the Challenge - The Art of it all, as it is configured as the art expressed by one, and mixed by all.
The project was designed with references from each of the members. The biggest inspiration for the team was to think of art as something universal and not singular. We followed NASA's research regarding the health effects of people who are in social isolation and tried to create a project that would lessen the negative feelings that are caused by the moment. In order to develop we are implementing the VR model and also with support for execution on the web aiming precisely coverage at the user's tip. As for the demand itself, it is ready for scalability, with micro services that encourage the interactivity of the product.
Hello, my name is Justin and I’m the ambassador for “One of Us”.
“One of Us” is a collaborative, artistic web game experience that helps people around the world overcome their trauma from the Covid-19 pandemic.
We mitigate the pains of isolation by offering people the opportunity to upload their arts on the web, without leaving their homes. In this, an A.I. remix the works and a new art is created. The experience is completed when a participant takes over, and these artists can monetize by donation. We thus solved the psychosocial and economic problems of individuals.
https://youtu.be/Z5qyjaEP0Hk
These were the visual references that inspired us
Nicolas Bourriaud - AesLaurie Anderson
Soundpainting
https://www.youtube.com/watch?v=GmHH8e2L0vA
Videoarte Cthulhu Regio Entropy
Flvz Lab References
https://br.pinterest.com/flvzlab/_space/
National Film Board of Canada - Interactive Lab
https://www.nfb.ca/interactive/
Ryūichi Sakamoto & Carsten Nicolai | "Variations"
Truth & Beauty - Net.art
https://truth-and-beauty.net/projects/multiplicity
CAPP - Collaborative Arts Partnership Programme
https://www.cappnetwork.com/project-category/residencies/
Janet Echelman
https://www.ted.com/talks/janet_echelman_taking_imagination_seriously?language=pt-br
David Bowie & Klaus Nomi
Nicolas Bourriaud
We use data on the consequences of social isolation with respect to mental health, and we aim to minimize the negative side effects of this process.
https://www.nasa.gov/hrp/social-isolation - Data on isolation
https://www.youtube.com/watch?v=P1FYk1lkdh4 - NASA psychologist on isolation
https://youtu.be/FPinASEKA_I - NASA studies how isolation and confinement can alter astronauts ’individual and team health and performance as well as tests strategies to mitigate any negative impacts.