The Art of It All

What have you learned about yourself or the world as a result of living through the COVID-19 pandemic? Your challenge is to express your experience of living through this historic time through a work of art.

One of Us

Summary

"One of Us" is a collaborative and artistic web gaming experience that helps people all over the world overcome their trauma from the Covid-19 pandemic. Through an online platform where participants can translate their feelings artistically, our work allows part of their health to be renewed, providing collaboration for the development of unique expressions. In this, an A.I. remix the works and a new art is created. The experience is completed when a participant takes control and these artists can generate revenue from donations.

How We Addressed This Challenge

"One of Us" - Singularity Radicant, approaches the creative process in a unique way, by giving light to the expression of the individual in isolation, the measure that creates a collaborative work, through remixes within the platform. Artificial intelligence creates new possibilities for encounters, unifying the personal experiences inserted in the platform. Our work stimulates the participant's singular creativity and stimulates radiant communication, by allowing the insertion of different imaginative sources. Therefore, it contemplates the Challenge - The Art of it all, as it is configured as the art expressed by one, and mixed by all.

How We Developed This Project

The project was designed with references from each of the members. The biggest inspiration for the team was to think of art as something universal and not singular. We followed NASA's research regarding the health effects of people who are in social isolation and tried to create a project that would lessen the negative feelings that are caused by the moment. In order to develop we are implementing the VR model and also with support for execution on the web aiming precisely coverage at the user's tip. As for the demand itself, it is ready for scalability, with micro services that encourage the interactivity of the product.

Project Demo

Hello, my name is Justin and I’m the ambassador for “One of Us”.

“One of Us” is a collaborative, artistic web game experience that helps people around the world overcome their trauma from the Covid-19 pandemic.

We mitigate the pains of isolation by offering people the opportunity to upload their arts on the web, without leaving their homes. In this, an A.I. remix the works and a new art is created. The experience is completed when a participant takes over, and these artists can monetize by donation. We thus solved the psychosocial and economic problems of individuals.

https://youtu.be/Z5qyjaEP0Hk

Data & Resources

These were the visual references that inspired us

Nicolas Bourriaud - AesLaurie Anderson

https://youtu.be/PdlU8e9wBIE

Soundpainting

https://www.youtube.com/watch?v=GmHH8e2L0vA

Videoarte Cthulhu Regio Entropy

https://vimeo.com/150279048

Flvz Lab References

https://br.pinterest.com/flvzlab/_space/

National Film Board of Canada - Interactive Lab

https://www.nfb.ca/interactive/

Ryūichi Sakamoto & Carsten Nicolai | "Variations"

https://youtu.be/a0temWIOAU0

Truth & Beauty - Net.art

https://truth-and-beauty.net/projects/multiplicity

CAPP - Collaborative Arts Partnership Programme

https://www.cappnetwork.com/project-category/residencies/

Janet Echelman

https://www.ted.com/talks/janet_echelman_taking_imagination_seriously?language=pt-br

David Bowie & Klaus Nomi

https://youtu.be/PdlU8e9wBIE

Nicolas Bourriaud

https://youtu.be/cS15uD2VHgc

We use data on the consequences of social isolation with respect to mental health, and we aim to minimize the negative side effects of this process.

https://www.nasa.gov/hrp/social-isolation - Data on isolation

https://www.youtube.com/watch?v=P1FYk1lkdh4 - NASA psychologist on isolation

https://youtu.be/FPinASEKA_I - NASA studies how isolation and confinement can alter astronauts ’individual and team health and performance as well as tests strategies to mitigate any negative impacts.

Tags
#collaborative, #game, #web art, #singularity, #radicant, #affection
Global Judging
This project was submitted for consideration during the Space Apps Global Judging process.