The Art of It All

What have you learned about yourself or the world as a result of living through the COVID-19 pandemic? Your challenge is to express your experience of living through this historic time through a work of art.

Nasa vs CovidAliens - The galactic crisis

Summary

The game is developed by the team, is divided into two parts. The first part is done of questions and answers based on the player’s experience during the pandemic of COVID – 19, exploring the players emotions. The history relates the actual social isolation with the social isolation in the astronauts lives in mission. The points considers the preventive actions recommended by the WHO, and is added or subtracted according to the user's healthy or negative emotions. While the second part it consists of a game, where players must avoid obstacles, the difficulty of which is related to the score of the previous stage.

How We Addressed This Challenge

The political and social activities to modificated for the Corona Pandemic, to destroyed the live the our actual reality in sociable life, forcing the social distance and the new behavior human in this time. We need the alternatives and things the will help the people around the world acostumiting the familiarize with that’s transformation in our days.

Then, the Via Láctea Team to worked hard to develop one solution for questions of education and entertainment for all lot of social groups. This is similar to behavior the austronauts, in “Crossroads on the Journey To Moon and Mars”. We want to estrategic review for decrease efects of social distancing and calm people, and harmed goups, we are to believing that because we criated a multiplayer game with many questions of quarentener, and the game has some something important, to want the well being the game player.

The distance is a thing more difficult, but unfortunately happens in the world today. All lot of people are staying with physical diseases and mental disorders, and society would benefit if it reduced some problems, because we are accostumed to stay together. So, the podcast "The View from Above" produced by NASAis our inspiration, we did research and doing a final product easy to access and broad effect that brings together technological and psychosocial aspects.

Thus, we included in the interactive game the remarkable knowledge of 2019 and 2020, through a lyrical narrative and original screens. The screens, in addition to presenting style and artistic vision in a creative way, to transmit  feelings and experiences to the user.

How We Developed This Project

The team aimed to help people with an educational electronic art in these difficult times. Use psychological effects to determine the best user experience. The team used the available resources, including them in the story's narrative and visual elements. The tools used were: photoshop (image editing) and processing 3 (IDE) - with Java language. One problem the group suffered from was communication, caused by different languages.

Project Demo

https://drive.google.com/folderview?id=1DbXkERbLChZD7Awahfp_0VBFLQYO_fFb

Data & Resources

THE HUMAN BODY IN SPACE:

https://www.nasa.gov/hrp/bodyinspace

HUMAN FACTORS AND BEHAVIORAL PERFORMANCE:

THE NEXT TEXT WAS BASED ON THIS SITE:

https://www.nasa.gov/hrp/elements/hfbp/about

EARTH: “HUMANITY'S SPACECRAFT”:

https://www.asc-csa.gc.ca/eng/search/video/watch.asp?v=1_mhf2dd1d

BOOK TO EXPAND CREATIVITY:

AILTON KRENAK – TOMORROW IS NOT FOR SALE

IN PORTUGUESE ( O AMANHÃ NÃO ESTÁ A VENDA)

LINK TO PDF

http://www.zendobrasil.org.br/wp-content/uploads/2020/04/Ailton-Krenak-O-amanha%CC%83-na%CC%83o-esta%CC%81-a%CC%80-venda-1.pdf-1.pdf

MUSICS:

I’M HERE: https://www.youtube.com/watch?v=4whPRKpbA4Q

POWER: https://www.youtube.com/watch?v=ab2y9VP1_6s

GET UP: https://www.youtube.com/watch?v=HV7mLcsUp5U

ETERNAL: https://www.youtube.com/watch?v=hECg1-wUyKg

HEAVENLY: https://www.youtube.com/watch?v=t4IOgVatNLI

PICTURES: https://www.pexels.com/pt-br/


CONTACTS:

andeliros@yahoo.com.ar 

beaferreira.trabalho@gmail.com 

eduarda.mecapss@gmail.com 

jugi782mine@gmail.com 

carolineoliveira7416@gmail.com

Global Judging
This project was submitted for consideration during the Space Apps Global Judging process.