By giving a new purpose to daily activities, and promoting social interaction, we tackled two of the major problems posed in this challenge. The feeling of isolation and the increase in cases of mental health problems.
Our team was inspired by the numerous mental health problems news that quarentine isolation brought to us. We decided to go with a more humanized way, thinking about general population mental health. A hundred percent of our base documents came from NASA database, specially the articles about isolation in space. In our list of tools that we use to develop our solution, I can quote "Discord", "Figma", "Adobe Illustrator" and, of course, "NASA Database". We had a lot of problems trying to synthesize this entire project in a 30-second video, but worth it, and as a achievement I can quote the complements the were given to us by the mentors of the challenge in Brazil.
https://www.nasa.gov/johnson/HWHAP/hazard-2-isolation
https://www.nasa.gov/mission_pages/station/research/experiments/explorer/Investigation.html?#id=964
https://taskbook.nasaprs.com/tbp/index.cfm?action=public_query_taskbook_content&TASKID=12495
https://data.nasa.gov/dataset/Self-guided-Depression-Treatment-on-Long-duration-/qzk7-3ndy
https://www.nasa.gov/feature/an-astronaut-s-tips-for-living-in-space-or-anywhere