Our project belongs to challenge number 1 because, with the available data, we can demonstrate the environmental changes in the period before and after Covid-19 in a fun way, like a game. We will show the good and the bad consequences that the virus has brought to nature. For example, the level of particles in the air has plummeted in northern India, as deforestation in the Amazon has increased over the same period.
The Corona Virus has become the biggest problem of the century. It restricted the economic activity of many countries and forced humanity to stay at home, isolated in our ‘worlds’ from the real world. This has inspired our team, because there is a positive and negative point in this situation. Because of the stalled economy, the air quality improved, but on the other hand, some people took advantage of the situation and started to deforest. So we want to show and entertain people in this difficult situation, at the same time that we recover the area of lost nature, through an RPG game.
Fights with friends and moderated outbreaks were responsible for the game development. We use the available data to build our 'worlds' based on the real one, collecting images (landscapes, cities) from satétiles and turning them into pixel arts. We didn’t code it yet, but we believe that it will work in C, Python or Java.The problems encountered were: how can we publicize the application and how to update them when new information arrives, since we will use the representation of the real world. The achievements were the gain with experience in general, the teamwork and the discoveries of new tools, increasing the learning.
Earthdata Search
Earth Observatory
Imazon
NOAA Research News - National Oceanic and Atmospheric Administration
ICAO Environment - International Civil Aviation Organisation
Globo (G1)
SOS Mata Atlântica
INPE - Instituto Nacional de Pesquisas Espaciais